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These problems infiltrate all four of Resident Evil 6's campaigns, though each campaign shifts its focus and tone-and all but Ada Wong's puzzle-driven campaign (unlocked when you have finished the other three) feature cooperative play. All through that stretch, the camera changes position countless times, you're forced to walk really slowly for a while, and an almost-unavoidable scripted "gotcha" moment gifts you with a game-over screen ("You Are Dead"), forcing you to replay the sequence while wondering what you could have done to prevent it. In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. Having many cutscenes isn't a problem in and of itself constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card.
Resident evil 6 xbox360 series#
Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics.
Resident evil 6 xbox360 movie#
That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Now Playing: Video Review - Resident Evil 6 If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.By clicking 'enter', you agree to GameSpot's
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